The ghostly spectre of quick time events rear their head at times, and having to complete them to a beat creates annoying gates that can grind the pace down to a halt. Hi-Fi Rush doesn’t always get it right though, and if you’re bereft of a sense of rhythm you can probably forget about it altogether. There’s a good dose of silliness to the whole thing, and it’s great that Hi-Fi Rush doesn’t take itself to seriously, the tone landing somewhere between Disney’s take on Big Hero Six and Insomniac’s underrated Sunset Overdrive. The tone here is genuinely funny, and the steady stream of downtrodden facility robots, sarcastic data pads, and over-the-top villains make a great counterpoint to Chai’s lackadaisical rocker. There’s not a heap of variety across Hi-Fi Rush’s runtime, but thanks to your ever-increasing arsenal and the score-attack flavour of each encounter, you’ll find yourself glued to your controller anyway. That’s the basic setup for the whole game smash some robots to bits, try to stay in time, explore, jump and zip-line through a variety of hazardous locations, all the while endeavouring to take down Kale and his cohort. You’re also joined on your journey by a couple of compadres that you can call into action, helping to break through enemy shielding and armour or allow you to progress through the platforming sections of the game. As you’d expect, these have to land on the beat to be effective.Ĭhai’s set list of moves continues to grow, with discarded pieces of tech and those you smash out of your robotic enemies allowing you to expand your moveset and upgrade things like your health and your special attacks. There’s also Beat Hits, which are a powerful finishing move that you gain by teaming up with a robotic cat companion. If you’re still struggling you can bring up a rhythm assist gauge too, which feels like it should manage to keep anyone in line. Things start simple enough: light attacks take one beat and heavy ones two, and while it’s easy enough to follow along with the music there’s the world and gauges that pulse and move in time as well to help you keep on the beat. In some further twist of fate, Chai’s attacks now sync up with the MP3 player’s music, and if you hit the attack button in time you’ll earn extra damage and points. While he gets his all-new robot arm, that MP3 player has also been surgically attached to Chai’s chest, and it’s powering his new metal appendage while it’s at it. The quality of production that Tango Gameworks has brought to bear is spectacular, iterating and expanding on the timeless design brief of creating a playable cartoon a la Jet Set Radio and Viewtiful Joe. Hi-Fi Rush looks like a cartoon, and that’s whether you’re watching the cutscenes or you’re playing in-game. You can’t escape from Hi-Fi Rush’s clear selling point the animation and cel shaded visuals are absolutely stunning. It’s turned out to be one hell of a game. Hi-Fi Rush is one of the rare games to pull this off, shadow-dropping into existence during a Microsoft showcase. This does not happen anymore! Thanks to long development cycles, the need to build hype, and the push for a community before a title’s even launched, this kind of immediate, spontaneous interaction with a game only comes once every blue moon. There’s something pretty magical about discovering a new game that you’ve never heard about – looking at the box art, turning it over to see some screenshots, and then being swept up in the excitement of a batch of new possibilities and experiences when you get it home.
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